• "Process is a tool, not a cage. The best pipelines flex to meet the needs of the team.”

  • "Value lies in what people feel and do, not only what you plan"

    Richard Lemarchand, A Playful Production Process

  • “A good design is not the one that correctly predicts the future, it’s one that makes adapting to the future affordable.”

    — Venkat Subramaniam

  • “Play is the highest form of research.”

    —Albert Einstein

  • I see production as the balance between structure and flexibility. My focus is on creating clear processes and schedules that give teams confidence, while leaving room for iteration and creativity. I care about the people behind the work; building trust and genuine relationships helps teams solve problems faster and deliver stronger results.

    On the technical side, I also understand development pipelines in Unity and Unreal and how cross-discipline dependencies fit together, which lets me support teams faster and more practically.

  • AAA experience as a Feature Producer on Diablo IV at Blizzard Entertainment, Specializing in Encounter Design and Quest development.

    Indie production experience at 302 Interactive, managing cross-discipline pipelines for client projects like ICON Park and Great Wolf Lodge.


    Operations background as Coordinator at Red 6, supporting a defense-tech startup.

  • B.A. in Game & Interactive Media Design with a minor in Technical Communication at the University of Central Florida, (Go Knights!) .

    My studies blend production management, UX design, and technical pipelines in Unity and Unreal Engine, giving me both the creative and analytical tools to support teams effectively.