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I see production as the balance between structure and flexibility. My focus is on creating clear processes and schedules that give teams confidence, while leaving room for iteration and creativity. I care about the people behind the work; building trust and genuine relationships helps teams solve problems faster and deliver stronger results.
On the technical side, I also understand development pipelines in Unity and Unreal and how cross-discipline dependencies fit together, which lets me support teams faster and more practically.
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AAA experience as a Feature Producer on Diablo IV at Blizzard Entertainment, Specializing in Encounter Design and Quest development.
Indie production experience at 302 Interactive, managing cross-discipline pipelines for client projects like ICON Park and Great Wolf Lodge.
Operations background as Coordinator at Red 6, supporting a defense-tech startup. -
B.A. in Game & Interactive Media Design with a minor in Technical Communication at the University of Central Florida, (Go Knights!) .
My studies blend production management, UX design, and technical pipelines in Unity and Unreal Engine, giving me both the creative and analytical tools to support teams effectively.